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Kill The Orb

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Context

  • School project at BELLECOUR SCHOOL

  • Realized in 2022

  • Realized in 6 weeks

  • Team of 3

  • Engine used : Unreal Engine 5

  • Guidelines : UE5 / Platformer 3D

Data Sheet

  • Genre : First Person Platformer 3D

  • Platform : PC

  • Concept : On floating islands you must destroy the heart of a storm before it destroys everything, collect the spears scattered in the levels and throw them at your target to complete your objective.

Role

  • Game Design

  • Game Programming ( Blueprint )

  • User Experience

  • Sound Design

Team

  • Guillaume Kerivel

  • Jeremy Schade

  • Kellian Phimphisay

Trailer

Player & Level Mechanics

Jump

Players can jump to gain height. They will then unlock the double and triple jump.​

Reusable every time the ground is touched.

Dash

The players cover a large horizontal distance.

Reusable every time the ground is touched.

Spears

Players can find 5 spear per level. If he hits the sphere with all, he wins. When he misses, he can collect the spear on the ground or wait for it to respawn.

Jump Pads

Gives players a quick way to gain height and a sign of one of the passages that can be used to find spears.

Energy Orbs

Allows you to reuse jumps and dash without touching the ground.

Also gives an indication of the paths that can be used.

Upgrades

While all base mechanics are learned in the tutorial level, each new upgrade will mark the players progression and serve as side-objectives to reach.

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