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Crown Wars: The Black Prince

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Game presentation

Crown Wars is a medieval tactical RPG set during the 100 Years' War in France.

Domain management

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Upgrade the various buildings on your domain throughout the game to unlock new upgrades and equipment.

Squad select

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Customize and upgrade your units with a large choice of weapons, classes and skills. Then build your squad before each battle.

Battles selection

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Choose where to send your troops depending on the resources you want to collect and the difficulty of the missions.

Tactical battles

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Take on powerful enemies in turn-based tactical battles. Place your units carefully and take advantage of the terrain.

Trailer

Level Design

I worked on Crown Wars as a level designer.
The game's levels are divided into two types:
 

  • The main missions.
    Levels are handcrafted by level designers and artists to add narrative elements during the mission. This also allows more memorable missions at the end of each chapter.

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  • The secondary missions.

Levels are procedurally generated. For each one, a biome is randomly selected (villages, camps, forests, etc.) and then a random version of this biome is generated. This allows for an infinite number of secondary levels in the game.

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My tasks

I worked mostly on procedural secondary missions. 
 

  • My main task was to create and implement data presets respecting the LD rules already defined to obtain the desired environments.
     

  • I had to make sure that the result of each generation was credible and relevant in terms of gameplay. This implies that the levels are interesting from a strategic point of view (sufficient heights, sufficient cover and well-spread enemies) and also that all the LD rules already established are respected.
     

  • I also helped design some of the procedural system's features.

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