Game Designer - Technical Game Designer
Allfather

Context
-
Graduation Project at BELLECOUR ECOLE
-
Project end date : March 24, 2023
-
Project duration : 6 months
-
Team of 13 to 30 people
-
Engine used : Unity
-
Guidelines : 10 to 15 minutes Demo
Role
-
Game Design ( Combat System )
-
Quality Assurance
-
Balancing
-
Game Programming ( C# )
Data Sheet
-
Genre : 3D Sidescroller Beat Them Up
-
Platform : PC
-
Concept : Explore the multiples Islands and fight against ennemies in order to prove that you are worthy. Fight them using anything that is close to your hand, from swords to trees, and you can even summon mythical weapon such as the Mjolnir Shotgun !
Dev Team
-
Guillaume Kerivel
-
Kellian Phimphisay
-
Maxence Jacquot
-
Jeremy Schade
-
Edgar Covarel
-
Cassie Limozin
Art Team
-
Eliot Vélan ( Artistic Director, Level Art )
-
Constantin Van Duynslaeger ( Chara Artist )
-
Louis Bellaton ( 3D environement )
-
Lucas Dochez ( 3D animator )
-
Ugolin Malecki ( 3D animator )
-
Lara Pividori ( 2D Artist )
-
Nathan Marin ( 2D Artist )
Audio Team
-
Camille Lesne ( Music )
-
Damien Daru ( Music )
-
Clément de Rauglaudre ( Sound Design )
Concept Art Team
-
Camille Soulier ( Lead CA )
-
Joanne Mazuay
-
Quentin Lacroix
-
Louis Bresous
-
Camille Cottier
-
Elise Stefan
-
Lucie Alexandre
-
Nawal Bengrich
-
Roxane Amouyal
-
Imane Moktaa
-
Annie Ngo
-
Marie Astier
Trailer
Player Mechanics
Jump
It is possible to jump to dodge certain enemy attacks or to get over obstacles. We have implemented a Buffer and Coyote Time to improve the player experience.

Pickup Weapons
The weapons have a very limited durability. It is necessary to pick up new ones regularly because the character is much weaker with bare hands.

Attack
There are 4 weapon archetypes in the game and the punches. A different combo is played for each of them.

Jump Attack
It is possible to perform an attack in the air to quickly fall back to the ground and deal damage that ignores the shields of enemies.

Throw
You can also throw your weapon from a distance to attack enemies out of attack range.

Roll
The character's defensive option is to perform a roll that makes him invulnerable. This allows you to reposition yourself and pick up a new weapon.

Rage
Your rage gauge fills up when you hit or take hits. Once full you can activate it to equip yourself with a legendary weapon for a few seconds.

Enemies
Trash Mob
Trash mobs are pretty weak alone but can be complicated to maneuver when they are many. There are two types, one armed with a sword and the other with a shield.

Commander
Work in Progress.
It is bigger and more resistant than the trash mob. It throws projectiles and then comes to fight in close combat.

Archery Tower
They fire projectile volleys in a random range around the players. This forces the player to leave his position.

Odin
Work in Progress.
Odin is the Boss of the game, he has 2 different game phases. Beat him once to discover the second one.

Roguelite Structure
Navigation
After each level represented by islands, players take their ship to access the next level. They can choose their path and their rewards.
.png)
Runes
Runes offer players attack upgrades and also increase their base damage. When a rune is obtained you can choose from 3 of them.
.png)
Shop
Thanks to the gold collected by killing enemies it is possible to buy different bonuses :​
-
Heal
-
HP Max Increase
-
Base Damage Increase
-
Rune
.png)